When you think of games, you tend to think it’s for a bit of fun, to pass the time, and not much else. Have you ever considered playing a game that comes with a serious message?
We R One World Game is designed to do exactly that.
It is fun to play. You get to wear funny hats, do a bit of role-play, take your shoes off, make some new friends.
Doesn’t sound too serious…
This particular game that you’re about to see was played in its four parts over the course of one day. This one is the first time it has been played in a public forum in Australia since 1998.
Originally called the World Game, it was created by Buckminster Fuller in the 1960’s. ‘Bucky’ was an architect, systems theorist, author, designer, and inventor. He is known for coining the term ‘Spaceship Earth’ and popularising the Geodesic Dome.
Buckminster Fuller questioned the world order as we currently know it. He invented the World Game to give people the opportunity to play out how the world could operate in an alternative and more sustainable way. It was deliberately presented in a game format to make it accessible to every person. Young adults can also play this game.
I met Ron Laurie recently at the annual general meeting for Slow School of Business, an educational school that teaches purpose-driven business owners how to be be prosperous and make the world a better place.
‘What do you do, Ron?’ I asked.
‘I’m a leadership facilitator.’ Ron said.
A facilitator, by definition is someone who guides people along a path and helps them to learn, change and grow.
Ron believes that we currently see the world from a position of lack and scarcity. By looking at the world through that prism, we humans have created its current state of despair, disconnect and damage.
Through facilitating Bucky’s game, which he has given the updated title of We R One World Game, Ron gives up to 100 people at a time the experience of running the world for a day by playing the role of a decision maker of world affairs, rather than being the usual passive participant.
Through the physical experience of playing the game, you come away questioning the current state of play in the world and with a newfound way of looking at how we as a species can co-operate on this thing Bucky called ‘Spaceship Earth.’
It is a game, and it is fun, and it does come with a serious message.
One person said it was like a rite of passage. (Last time I checked we didn’t describe Scrabble that way.)
Worth playing? Definitely.
Back at the Slow School meeting, Ron spent several minutes explaining to me what the game was and what people would get out of it. It seemed complex and time-consuming to explain. I thought to myself, how the heck do they market this thing? How do they get people to come along?
Ron said that the power in engaging new audiences was in the participant’s experience.
The role of the images and micro-doco is to give you a sense of what to expect and (hopefully) inspire you to jump onto the next one.
Carolyn Tate from The Slow School of Business works in partnership with Ron Laurie (from Meta Integral Associates) to deliver this game in Melbourne.
Do you run an event in your business? Do you find it hard to explain what it’s about, and therefore struggle to get the numbers?
Perhaps the best strategy is showing what it’s all about, rather than telling.
Feedback from Ron Laurie, Game Facilitator:
‘Cartier-Bresson the famous photographer coined the phrase “the decisive moment”.
A decisive moment in photography is when, in a fraction of a second, a decision is made to trip the shutter thereby capturing the essence of an event.
My experience of Beth is her talent to capture that moment and bring forth its quality. The images that Beth’s captured at the We R One simulation event were superb, she captured the emotion of the moment. Thank you Beth.’
Return to Humans. In business